Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks

Author:

Sun Qibin,Ardito Carmelo,Buono Paolo,Costabile Maria F.,Lanzilotti Rosa,Pederson Thomas,Piccinno Antonio

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Computer Science Applications,Hardware and Architecture,Media Technology,Signal Processing,Software

Cited by 23 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. MagicMuseum: Team-based Experiences in Interactive Smart Spaces for Cultural Heritage Education;Proceedings of the 2022 International Conference on Advanced Visual Interfaces;2022-06-06

2. Locate your soundscape: interacting with the acoustic environment;Multimedia Tools and Applications;2021-03-25

3. Nano-Games for Cultural Venues: the HEAL game;International Journal of Serious Games;2020-05-29

4. Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors;Journal on Computing and Cultural Heritage;2020-02-25

5. Investigating tangential access for location-based digital cultural heritage applications;International Journal of Human-Computer Studies;2019-02

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