Sound for Fantasy and Freedom

Author:

Liljedahl Mats1

Affiliation:

1. Interactive Institute, Sonic Studio, Sweden

Abstract

Sound is an integral part of our everyday lives. Sound tells us about physical events in the environment, and we use our voices to share ideas and emotions through sound. When navigating the world on a day-to-day basis, most of us use a balanced mix of stimuli from our eyes, ears and other senses to get along. We do this totally naturally and without effort. In the design of computer game experiences, traditionally, most attention has been given to vision rather than the balanced mix of stimuli from our eyes, ears and other senses most of us use to navigate the world on a day to day basis. The risk is that this emphasis neglects types of interaction with the game needed to create an immersive experience. This chapter summarizes the relationship between sound properties, GameFlow and immersive experience and discusses two projects in which Interactive Institute, Sonic Studio has balanced perceptual stimuli and game mechanics to inspire and create new game concepts that liberate users and their imagination.

Publisher

IGI Global

Reference34 articles.

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2. Interactive sound;F.Avanzini;Sound to sense, sense to sound – A state of the art in sound and music computing,2008

3. Auditory Scene Analysis

4. Cowley, B., Charles, D., Black, M., & Hickey, R. (2008). Toward an understanding of flow in video games. ACM Computers in Entertainment, 6(2).

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