Video Game Design for Learning to Learn
Author:
Affiliation:
1. Faculty of Psychology and Educational Sciences, University of Geneva, Geneva, Switzerland
2. Brain and Learning Lab, Campus Biotech, Geneva, Switzerland
3. Department of Psychology, University of Wisconsin-Madison, Madison, WI, USA
Funder
the Office of Naval Research
the NCCR Evolving Language as well as the Office of Naval Research
Publisher
Informa UK Limited
Subject
Computer Science Applications,Human-Computer Interaction,Human Factors and Ergonomics
Link
https://www.tandfonline.com/doi/pdf/10.1080/10447318.2022.2110684
Reference196 articles.
1. Internet Gaming Disorder Behaviors in Emergent Adulthood: a Pilot Study Examining the Interplay Between Anxiety and Family Cohesion
2. Evaluating the Cognitive Consequences of Playing Portal for a Short Duration
3. On the relationship between value-driven and stimulus-driven attentional capture
4. Value-driven attentional capture
5. Persistence of value-driven attentional capture.
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4. Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial;BMC Psychiatry;2024-01-19
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