Explaining the Educational Power of Games

Author:

Lainema Timo1,Saarinen Eeli1

Affiliation:

1. Turku School of Economics, Finland

Abstract

This chapter introduces two views of learning relevant for game-based learning: experiential learning theory and the constructivist view on learning. The authors will first discuss, how these views explain learning from a perspective that is relevant for game-based learning. They will also evaluate, how these views on learning relate to assessment of learning through gaming. Last, they will concretize the diversity of the potential learning outcomes of gaming: how, for example, the learner’s previous knowledge, personality, the team members affect the learning experience and outcome. According to constructivism, learning is a constructive process in which the learner is building an internal representation of knowledge. This is something to which game-based education clearly adds value to.

Publisher

IGI Global

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Introduction to Simulation Learning in Emergency and Disaster Management;Simulation and Game-Based Learning in Emergency and Disaster Management;2021

2. A Systematic Review of Game Learning Research in China;Lecture Notes in Computer Science;2020

3. Student Preferences on Gaming Aspects for a Serious Game in Pharmacy Practice Education: A Cross-Sectional Study;JMIR Medical Education;2015-05-11

4. A Theoretical Framework for Serious Game Design;International Journal of Game-Based Learning;2012-10

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