E-Sports Industry in the Time of Green Digital Ecosystems

Author:

Susanto Heru1ORCID,Susanto Alifya Kayla Shafa2,Rifa'ie Muhammad Izzat3

Affiliation:

1. School of Business, University of Technology Brunei, Brunei & Informatics, National Research and Innovation Agency, Brunei & Information Management, Tunghai University, Taiwan

2. Department of Information Security, School of Computing and Informatics, University of Technology Brunei, Brunei

3. Department of Management, School of Business, University of Technology Brunei, Brunei

Abstract

The phenomenon known as “eSports” has been growing in numbers in terms of revenue, market share, and popularity. This research aims to study this phenomenon in a larger scale which include findings from Southeast Asian countries such as Thailand and Singapore. The structure of the study will compromise of describing the eSports industry which is crucial to understanding the whole ecosystem of eSports, such as the economics behind the industry and the different roles that come under the industry. In order to do that, the application of a decision support systems tool is used to further study the future of eSports.

Publisher

IGI Global

Reference17 articles.

1. A New Game In Town: Competitive higher education

2. Block, S., & Haack, F. (2021). eSports: a new industry. In SHS Web of Conferences (Vol. 92). EDP Sciences.

3. On domain-specific decision support systems for e-sports strategy games.;J.Bonner;Proceedings of the 24th Australian computer-human interaction conference,2012

4. Assemblage, adaptation and apps: Smartphones and mobile gaming.;C.Christensen;Continuum,2012

5. eSport management: Embracing eSport education and research opportunities.;D. C.Funk;Sport Management Review,2018

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Paradigms, Limitations, Opportunities, and Challenges of E-Sports in Indonesia;Jurnal Pendidikan dan Pengajaran;2023-11-10

2. Artificial Intelligence, Blockchain Framework, Cyberthreat Defenses of Resilient Digital Ecosystems;Handbook of Research on Artificial Intelligence and Knowledge Management in Asia’s Digital Economy;2022-11-11

3. Reengineering Digital Education, Integrated Online and Traditional Learning, Shifting Paradigm of Blended Learning in Time and Post-Pandemic COVID-19;Handbook of Research on Education Institutions, Skills, and Jobs in the Digital Era;2022-09-30

4. Learning Management Systems, Education Technology Advancement, Successes Adoption of Delone-McLean Model Approaches;Handbook of Research on Education Institutions, Skills, and Jobs in the Digital Era;2022-09-30

5. Digital Education, Learning Management Systems;Handbook of Research on Education Institutions, Skills, and Jobs in the Digital Era;2022-09-30

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3