Affiliation:
1. Universiti Teknologi PETRONAS, Malaysia
2. The National University of Malaysia, Malaysia
Abstract
Game-based learning (GBL) has dominantly become an emerging teaching industry in 21st century. To provide an effective development of educational games (EG) with assurance of effectiveness; modelling and design methods are highlighted. To model EG, game developers must understand existing element's interaction and relationships. The elements of EG have been documented in many literature, however, the relationships are not well documented. Hence, this research has established these relationships by conducting a literature survey and identifying the relationships between different elements. Consequently, they are validated by eight game-based learning experts via qualitative methods and the validation results are interpreted using hermeneutics method of the interpretivism paradigm. In this chapter, we present the relationships that we found most crucial to validate since they have the least literature evidence. With the relationships identified and documented, game developers will have better understanding of the interaction between each elements and can produce better models of EG.
Reference37 articles.
1. An end-to-end domain-driven software development framework
2. A Multi-domain Framework for Modelling Educational Games: Towards the Development of Effective Educational Games
3. Ahmad, M., Rahim, L. A., & Arshad, N. I. (2015). an analysis of educational games design frameworks from software engineering perspective. Journal of Information & Communication Technology, 14.
4. Altunbay, D., Metin, M. G., & Çetinkaya, M. (2009). Model-driven Approach for Board Game Development. Paper presented at the First Turkish Symposium of Model-Driven Software Development (TMODELS), Ankara, Turkey.
5. Game object model version II: a theoretical framework for educational game development
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Educational Games as Software Through the Lens of Designing Process;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07
2. Multi-modality Based Affective Video Summarization for Game Players;Communications in Computer and Information Science;2021
3. Educational Games as Software Through the Lens of Designing Process;Handbook of Research on Modern Educational Technologies, Applications, and Management;2021
4. Categorizing Game Design Elements into Educational Game Design Fundamentals;Game Design and Intelligent Interaction;2020-04-01