Multi-modality Based Affective Video Summarization for Game Players
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Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-030-81638-4_5
Reference30 articles.
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4. Lamb, R., Annetta, L., Hoston, D., Shapiro, M., Matthews, B.: Examining human behavior in video games: the development of a computational model to measure aggression. Soc. Neurosci. 13, 301–317 (2018)
5. Hsieh, J.-L., Sun, C.-T.: Building a player strategy model by analyzing replays of real-time strategy games. In: IEEE International Joint Conference on Neural Networks, IJCNN 2008. IEEE World Congress on Computational Intelligence, pp. 3106–3111 (2008)
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