The Design and Evaluation of the Persuasiveness of e-Learning Interfaces
Author:
Affiliation:
1. Psychologie Ergonomique et Sociale pour l'Expérience Utilisateurs (PErSEUs EA 7312), Université de Lorraine – Metz, Metz, France
2. Département de Génie Informatique et Génie Logiciel, Polytechnique Montréal, Montréal, Canada
Abstract
Publisher
IGI Global
Subject
General Medicine
Reference13 articles.
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2. Brangier, E., & Desmarais, M. (2013). A set of criteria to assess motivation and/or persuasion of elearning applications. In R. Behringer & G. Sinclair (Eds.), Proceedings of International Workshop on EuroPLOT Persuasive Technology for Learning, Education and Teaching (IWEPLET) (pp. 117-124).
3. Consolvo, S., Everitt, K., Smith, I., & Landay, J. A. (2006). Design requirements for technologies that encourage physical activity. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2006) (pp. 457-466).
4. de Vicente, A., & Pain, H. (2002). Informing the detection of the students’ motivational state: an empirical study. In Intelligent tutoring systems (pp. 933–943).
5. Fogg, B. J. (2009a). Creating persuasive technologies: An eight-step design process. In Proceedings of the 4th International Conference on Persuasive Technology, Persuasive ’09 (pp. 1-7). New York, NY: ACM Press.
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