Abstract
Abstract
This study aims to develop NaNo Physics learning media (Physics Monopoly Game) on work and energy topic. The type this research was research and development (R&D) with the ADDIE model. Data were analysed using the descriptive statistical analysis. The results indicated that the physics monopoly was feasible to be used as a learning media. The overall results of the assessments of material and media experts, and students from individual trials, small group trials and field trials showed that they had met the eligibility requirements of the developed physics monopoly learning media. In addition, according to the field testing, the developed product can increase students’ learning motivation from an average score of 3.19 which was in the “enough” category and increased to 4.39 in the “very high” category.
Subject
General Physics and Astronomy
Cited by
3 articles.
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