Author:
Steinkuehler Constance,King Elizabeth
Cited by
55 articles.
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1. Digital games, literacy and language learning in L1 and L2;L1-Educational Studies in Language and Literature;2022-07-13
2. Learning in digital play: a dual case study of video gamers’ independent play;Research and Practice in Technology Enhanced Learning;2022-02-09
3. Precarious Youth and Digital Futures;Art-Based Social Enterprise, Young Creatives and the Forces of Marginalisation;2022
4. Accelerating Early Math Learning with Research-Based Personalized Learning Games: A Cluster Randomized Controlled Trial;Journal of Research on Educational Effectiveness;2021-09-22
5. Esports Program Development;Advances in Game-Based Learning;2021