Use of games in training: interactive experiences that engage us to learn

Author:

Ballance Chanin

Abstract

PurposeThe purpose of this article is to introduce the benefits of game‐based learning in the corporate business environment. Corporations and other organizations around the world are recognizing that games promote cognitive reasoning and information retention. These days, games are much more advanced, immersive and engaging.Design/methodology/approachVIA Learning works with global Fortune 500 companies. The article is based on customer needs and technical expertise of VIA Learning instructional designers.FindingsGame‐based learning is a viable option for global businesses.Originality/valueThe article introduces the benefits of game‐based learning in the corporate business environment.

Publisher

Emerald

Subject

Organizational Behavior and Human Resource Management,General Business, Management and Accounting,Education

Reference2 articles.

1. Carnegie Mellon Eberly Center for Teaching Excellence (n.d.), “Theory and research‐based principles of learning”, available at: www.cmu.edu/teaching/principles/learning.html.

2. VIA Learning (2013), “Gaming: elearning for the corporate world: a VIA learning brief”, available at: www.viadelivers.com/content/elearning_gaming_for_the_corporate_world.pdf.

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