Collaborative Learning

Author:

Reuter Jessica1,Ferreira Dias Marta2ORCID,Sousa Maria José3

Affiliation:

1. GOVCOPP, University of Aveiro, Portugal

2. GOVCOPP, DEGEIT, University of Aveiro, Portugal

3. Business Research Unit, Instituto Universitário de Lisboa, Portugal

Abstract

Organisations always seek to maximize the effectiveness of their internal systems. Gamification is a growing trend in work contexts, with employers realizing that many of the elements associated with it can be transferred to a business environment. Understanding the main concepts that make games appealing to society allows us to understand how they can be adapted and used in the professional environment, as well as in organizations. Therefore, besides gamification, game-based learning and serious games can be used in organizations for training and skills development. Understanding how gamification activities affect both extrinsic and intrinsic motivation is critical to understanding how they affect workers and how they can be used to their full potential. This study provides a critical analysis of the use of these tools to increase the motivation and collaboration of individuals in organizations. Playing in groups to learn is a practice that still needs more incentives and diffusion to be widely used in the company context.

Publisher

IGI Global

Reference41 articles.

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