Playstations and workstations: identifying and negotiating digital games work
Author:
Publisher
Emerald
Subject
Library and Information Sciences,Computer Science Applications,Information Systems
Reference17 articles.
1. Thinking with games: exploring digital gaming imaginaries and values in higher education
2. Player, Student, Designer: Games Design Students and Changing Relationships With Games
3. Co-creative labour
4. The Labour of User Co-Creators
5. When you retire, does everything become leisure? Information and communication technology use and the work/leisure boundary in retirement
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3. Computer game modders’ motivations and sense of community: A mixed-methods approach;New Media & Society;2013-09-24
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5. Industry Practitioners in Higher Education: Values, Identities and Cultural Work;Cultural Work and Higher Education;2013
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