Mixed Reality (MR) in Folklore Learning
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Atlantis Press SARL
Reference20 articles.
1. Agbenyega, J., Tamakloe, D., & Klibthong, S. (2017). Folklore epistemology: How does traditional folklore contribute to children’s thinking and concept development? International Journal of Early Years Education, 25(2), 112–126. https://doi.org/10.1080/09669760.2017.1287062
2. J. J. H. van den Akker (Ed.). (2006). Educational design research. Routledge.
3. Beyoglu, D., Hursen, C., & Nasiboglu, A. (2020). Use of mixed reality applications in teaching of science. Education and Information Technologies, 25(5), 4271–4286. https://doi.org/10.1007/s10639-020-10166-8
4. Boholano, H. (2017). Smart social networking: 21st Century teaching and learning skills. Research in Pedagogy, 7(2), 21–29. https://doi.org/10.17810/2015.45
5. Farr, T. (2009). Some uses of folklore in teaching English. Peabody Journal of Education, 17(4), 260–262. https://doi.org/10.1080/01619564009535581
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