A taxonomy of griefer type by motivation in massively multiplayer online role-playing games

Author:

Achterbosch Leigh1,Miller Charlynn2,Vamplew Peter1

Affiliation:

1. Faculty of Science and Technology, Federation University Australia, Ballarat, Australia

2. Faculty of Health, Federation University Australia, Ballarat, Australia

Publisher

Informa UK Limited

Subject

Human-Computer Interaction,General Social Sciences,Arts and Humanities (miscellaneous),Developmental and Educational Psychology

Cited by 26 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Griefing in MMORPGs;Encyclopedia of Computer Graphics and Games;2024

2. Toxic Behaviors in Online Gaming;Encyclopedia of Computer Graphics and Games;2024

3. User Reviews as a Reporting Mechanism for Emergent Issues Within Social VR Communities;Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia;2023-12-03

4. Invisible, aesthetic, and enrolled listeners across storytelling modalities: Immersive preference as situated player type;Convergence: The International Journal of Research into New Media Technologies;2023-10-21

5. Generation Z and Millennial esports gamers’ perceived toxicity risk and game brand loyalty: moderated mediation effects of brand identification, self-efficacy, and support from game brand;Young Consumers;2023-09-05

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