A gamified-integrated STEM activity about global climate change
Author:
Affiliation:
1. Mathematics and Science Education, Boğaziçi University, İstanbul, Turkey
Publisher
Informa UK Limited
Link
https://www.tandfonline.com/doi/pdf/10.1080/00368121.2024.2304579
Reference25 articles.
1. Science Teacher Efficacy and Extrinsic Factors Toward Professional Development Using Video Games in a Design-Based Research Model: The Next Generation of STEM Learning
2. Capraro R. M. and S. W. Slough. 2013. Why PBL? Why STEM? Why now? An introduction to STEM project-based learning: An integrated science technology engineering and mathematics (STEM) approach. In STEM Project-Based Learning eds. R. M. Capraro M. M. Capraro and J. R. Morgan 1–5. Rotterdam: SensePublishers.
3. Examining the relationship between middle school students’ sociocultural participation and their ideas about climate change
4. Climate Change Education
5. Johnson L. and A. Lamb. 2007. Project problem and inquiry-based learning. Journal (Online). Accessed May 19 2023. http://eduscapes.com/tap/topic43.html.
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