Author:
Annetta Leonard A.,Frazier Wendy M.,Folta Elizabeth,Holmes Shawn,Lamb Richard,Cheng Meng-Tzu
Publisher
Springer Science and Business Media LLC
Subject
General Engineering,Education
Reference58 articles.
1. Annetta LA (2008) Serious educational games: from theory to practice. Sense Publishers, Amsterdam, p 83
2. Annetta LA, Cook MP, Schultz M (2007) Video games and universal design: a vehicle for problem-based learning. J Instr Sci Technol 10(1). http://www.usq.edu.au/electpub/e-jist/docs/vol10_no1/papers/current_practice/annetta_cook_schultz.htm
3. Annetta LA, Minogue JA, Holmes S, Cheng MT (2009a) Investigating the impact of video games on high school students’ engagement and learning about genetics. Comput Educ 54(1):74–85. doi: 10.1016/j.compedu.2008.12.020
4. Annetta LA, Mangrum J, Holmes S, Collazo K, Cheng M (2009b) Bridging reality to virtual reality: investigating gender effect and student engagement on learning through video game play in an elementary school classroom. Int J Sci Educ 31(8):1091–1113
5. Annetta LA, Cheng MT, Holmes S (2010) Assessing 21st century skills through a teacher created video game for high school biology students. Research in Science and Technological Education
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