Let us rethink how to teach mathematics using gaming principles

Author:

Yong Su-Ting1ORCID,Karjanto Natanael2ORCID,Gates Peter3,Chan Tak-Yee Andy1ORCID,Khin Than-Myint4ORCID

Affiliation:

1. Faculty of Science and Engineering, The University of Nottingham, Semenyih, Malaysia

2. Department of Mathematics, University College, Sungkyunkwan University, Suwon, Republic of Korea

3. School of Education, University of Nottingham, Nottingham, UK

4. Department of Finance and Banking, Curtin University, Miri, Malaysia

Publisher

Informa UK Limited

Subject

Applied Mathematics,Education,Mathematics (miscellaneous)

Reference71 articles.

1. Video Games in Education: Why They Should Be Used and How They Are Being Used

2. Embracing Mathematics

3. Mathematics and Non-School Gameplay

4. Balakrishnan, C. (2008). Teaching secondary school mathematics through storytelling. Doctoral dissertation, Simon Fraser University Research Repository. https://summit.sfu.ca/

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1. Gamification in education: A citation network analysis using CitNetExplorer;Contemporary Educational Technology;2023-04-01

2. Teachers' Struggling in Identifying the Semiotic Potential of Mathematical Board Games;Handbook of Research on International Approaches and Practices for Gamifying Mathematics;2022-05-13

3. The authentic activities and mathematical modelling processes for preparatory school pupils;LAPLAGE EM REVISTA;2021-10-06

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