Mapping the research trends of digital game-based language learning (DGBLL): a scientometrics review
Author:
Affiliation:
1. Chongqing University of Posts and Telecommunications, Chongqing, China
2. Kyoto University, Kyoto, Japan
3. Waseda University, Shinjuku City, Japan
4. Graduate School of Human Sciences, Kyoto University, Kyoto, Japan
Publisher
Informa UK Limited
Link
https://www.tandfonline.com/doi/pdf/10.1080/09588221.2023.2299436
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2. Storification in History education: A mobile game in and about medieval Amsterdam
3. Video games promote Saudi children’s English vocabulary retention;AlShaiji O. A.;Education,,2015
4. Investigating the impact of video games on high school students’ engagement and learning about genetics
5. Scoping studies: towards a methodological framework
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