Violence in Games May Not Promise an Effective Brand Strategy, but Plot Relation Does
Author:
Affiliation:
1. Thammasat University, Bangkok, Thailand
Publisher
Informa UK Limited
Subject
Marketing
Link
https://www.tandfonline.com/doi/pdf/10.1080/10496491.2019.1685621
Reference57 articles.
1. Motion Onset Captures Attention
2. Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
3. Violent computer games and their effects on state hostility and physiological arousal
4. Audience Response to Product Placements: An Integrative Framework and Future Research Agenda
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