Author:
Rach Markus,Scott Russell
Reference50 articles.
1. Suh, A., Prophet, J.: The state of immersive technology research: a literature analysis. Comput. Human Behav. (86), 77–90 (2018)
2. Kilic, K., Saygi, M.G., Sezer, S.O.: Exact and heuristic methods for personalized display advertising in virtual reality platforms. J. Ind. Manag. Optim. 15(2), 833–854 (2019)
3. Loureiro, S.M.C., Guerreiro, J., Eloy, S., Langaro, D., Panchapakesan, P.: Understanding the use of virtual reality in marketing: a text mining-based review. J. Bus. Res. 100, 514–530 (2019)
4. Steuer, J.: Defining virtual reality: Dimensions determining telepresence. J. Commun. 42(4), 73–93 (1992)
5. Yoh, M.S.: The reality of virtual reality. In: Proceedings Seventh International Conference on Virtual Systems and Multimedia, pp. 666–674. IEEE (2001)
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献