The state of immersive technology research: A literature analysis

Author:

Suh AyoungORCID,Prophet Jane

Funder

Centre for Applied Computing and Interactive Media

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference79 articles.

1. Comparison of engagement and emotional responses of older and younger adults interacting with 3D cultural heritage artefacts on personal devices;Alelis;Behaviour & Information Technology,2015

2. A comparative study using an autostereoscopic display with augmented and virtual reality;Arino;Behaviour & Information Technology,2014

3. A survey of augmented reality;Azuma;Presence: Teleoperators and Virtual Environments,1997

4. Towards still image experience predictions in augmented vision settings;Bauman,2017

5. A framework for physiological indicators of flow in VR games: Construction and preliminary evaluation;Bian;Personal and Ubiquitous Computing,2016

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