More than just a game: ethical issues in gamification

Author:

Kim Tae Wan,Werbach Kevin

Publisher

Springer Science and Business Media LLC

Subject

Library and Information Sciences,Computer Science Applications

Reference141 articles.

1. Adams, R. M. (2006). A theory of virtue: Excellence in being for the good. New York: Oxford University Press.

2. Aldrich, C. (2009). The complete guide to simulations and serious games. San Francisco: Pfeiffer.

3. Anderson, E. (1993). Values in ethics and economics. Cambridge, MA: Harvard University Press.

4. Anderson, E., & Pildes, R. (2000). Expressive theories of law: A general restatement. University of Pennsylvania Law Review, 148, 1503–1575.

5. Anderson, J., & Rainie, L. (2012). The future of gamification. Retrieved from PewResearch Internet Project. http://www.pewinternet.org/2012/05/18/the-future-of-gamification/ .

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