Developing educational serious games as a proposal for university training in the area of Child Computer Interaction

Author:

Sanz Cecilia VerónicaORCID,Artola VerónicaORCID,Baldassarri SandraORCID

Publisher

Elsevier BV

Reference53 articles.

1. Towards culturally sustaining design: Centering community’s voices for learning through participatory design;Anderson-Coto;International Journal of Child-Computer Interaction,2024

2. DIJS: Methodology for the design and development of digital educational serious games;Archuby;IEEE Transactions on Games,2023

3. A novel tangible interaction authoring tool for creating educational activities: Analysis of its acceptance by educators;Artola;IEEE Transactions on Learning Technologies,2022

4. Baldassarri, S., Sanz, C., Aguelo Arguis, A., Coma Rosello, T., & Alvarez Perez-Aradros, P. (2023). Gamificación para acercar a jóvenes a temas de ciencia y tecnología a partir de historias de mujeres innovadoras. In II international congress: education and knowledge.

5. Hearts, clubs, diamonds, spades: Players who suit MUDs;Bartle;Journal of MUD Research,1996

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