A GA based method for search-space reduction of chess game-tree
Author:
Funder
University of Kashan
Publisher
Springer Science and Business Media LLC
Subject
Artificial Intelligence
Link
http://link.springer.com/article/10.1007/s10489-017-0918-z/fulltext.html
Reference28 articles.
1. Shannon C E (1950) XXII. Programming a computer for playing chess. Philos Mag 41:256–275
2. Mandziuk J (2010) Knowledge-free and learning-based methods in intelligent game playing. Springer, Berlin
3. Tim Jones M (2008) Artificial intelligence: a systems approach. Jone & Bartlett Learning Publication, ISBN-13: 9780763773373
4. Bowden B V (1953) Faster than thought. In: A symposium on digital computing machines. Pitman Publishing
5. Hsu F-H (1999) IBM’s deep blue chess grandmaster chips. IEEE Micro 19:70–81
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