Chess Problem: CSA Algorithm Based on Simulated Annealing and Experimentation System

Author:

Klikowski Jakub,Karnicki Lukasz,Poslednik Martyna,Koszalka Leszek,Pozniak-Koszalka Iwona,Kasprzak Andrzej

Publisher

Springer International Publishing

Reference18 articles.

1. Hsu, F.H.: IBM’s deep blue chess grandmaster chips. IEEE Micro 19(2), 70–81 (1999)

2. Fogel, D.B., Hays, T.J., Hahn, S.L., Quon, J.: A self-learning evolutionary chess program. Proc. IEEE 92(12), 1947–1954 (2004)

3. Lecture Notes in Computer Science;OE David,2016

4. Thrun, S.: Learning to play the game of chess. In: Advances in Neural Information Processing Systems, pp. 1069–1076 (1995)

5. Baxter, J., Tridgell, A., Weaver, L.: KnightCap: a chess program that learns by combining with game-tree search. arXiv preprint cs/9901002 (1999)

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