1. Ambron, J. (1987) Writing to improve learning in biology. Journal of College Science Teaching, 16(4), 263–266.
2. Allan, J., & Street, M. (2007). The quest for deeper learning: An investigation into the impact of a knowledge-pooling WebQuest in primary initial teacher training. British Journal of Educational Technology, 38(6), 1102–1112.
3. Abbitt, J., & Ophus, J. (2008). What we know about the impacts of WebQuests: A review of Research. AACE Journal, 16(4), 441–456.
4. Barbour, M. K., Thomas, G. B., Rauscher, D., & Rieber, L. P. (in press). Homemade Power-Point games: Preparing the next generation of teachers to use creative design activities in the classroom. In A Hirumi (Ed.), Digital video games for PreK-12 education: Engaging learners through interactive entertainment. Washington, DC: International Society for Technology in Education.
5. Bell, L., Schrum, L., Thompson, A., & Bull, G. (2008). Introduction. In L. Bell & A. Thompson (Eds.), Framing research on technology and student learning in the content areas: Implications for teacher educators (pp. 1–12). Charlotte, NC: Information Age Publishers.