Building a Better Mousetrap: How Design-Based Research was Used to Improve Homemade PowerPoint Games

Author:

Siko Jason P.,Barbour Michael K.

Publisher

Springer Science and Business Media LLC

Subject

Computer Science Applications,Education

Reference37 articles.

1. American Chemical Society. (2008). Chemistry in the Community (ChemCom): Frequently Asked Questions. Retrieved from http://portal.acs.org/portal/acs/corg/content?_nfpb=true&_pageLabel=PP_ARTICLEMAIN&node_id=557&content_id=CTP_005518&use_sec=true&sec_url_var=region1&__uuid .

2. Barab, S., & Squire, K. (2004). Design-based research: putting a stake in the ground. The Journal of the Learning Sciences, 13(1), 1–14.

3. Barbour, M. K., Rieber, L. P., Thomas, G. B., & Rauscher, D. (2009). Homemade PowerPoint games: a constructionist alternative to WebQuests. TechTrends, 53(5), 54–59.

4. Barbour, M. K., Thomas, G., Rauscher, D., & Rieber, L. (2010). Homemade PowerPoint games. In A. Hirumi (Ed.), Playing games in schools (pp. 333–347). Washington, DC: International Society for Technology in Education.

5. Barbour, M. K., Clesson, K., & Adams, M. (2011a). Game design as an educational pedagogy. Illinois English Bulletin, 98(3), 7–28.

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