Technology and Children’s Screen-Based Activities in the UK: The Story of the Millennium So Far

Author:

Mullan KillianORCID

Funder

Economic and Social Research Council

European Research Council

Publisher

Springer Science and Business Media LLC

Subject

Sociology and Political Science,Social Psychology,Health (social science)

Reference36 articles.

1. Ben-Arieh, A., & Ofir, A. (2002). Time for (more) time-use studies: Studying the daily activities of children. Childhood, 9(2), 225–248.

2. Blum-Ross, A., & Livingstone, S. (2016). Families and screen time: Current advice and emerging research. In Media policy brief 17. London: Media Policy Project, London School of Economics and Political Science.

3. Bond, E. (2014). Childhood, mobile technologies and everyday experiences: Changing technologies = changing childhoods? Basingstoke: Palgrave Macmillan.

4. Brooks, F. M., Chester, K. L., Smeeton, N. C., & Spencer, N. H. (2016). Video gaming in adolescence: Factors associated with leisure time. Journal of Youth Studies, 19(1), 36–54.

5. Bucksch, J., Inchley, J., Hamrick, Z., Finne, E., Kolip, P., et al. (2014). Trends in television time, non-gaming PC use and moderate-to-vigorous physical activity among German adolescents 2002-2010. BMC Public Health, 14, 351.

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