Assessment of Digital Games in Technology Education

Author:

Valentová Monika,Brečka Peter

Abstract

The paper contributes to solving the issue of digital games in education. It explains concepts such as gamification and Digital Game-Based Learning; it focuses on the typology of games and the positives and negatives of playing digital games while discussing the aspects of their implementation in education. The case study presented in the paper examines in more detail digital games as a supplement to the learning environment in technically oriented education at the primary level of elementary schools in Slovakia. The main focus is put on an analysis of digital and education aspects of selected digital games. Specifically, based on nine game assessment criteria, such as game content in line with the objectives, application of cross-cutting themes, motivation, way of manipulation, active participation of the pupil, design/graphic processing, playing time, game model and its objective. Each of these criteria can influence the application of selected games in teaching; therefore, we assessed the games individually through these criteria. 

Publisher

International Association of Online Engineering (IAOE)

Subject

General Engineering,Education

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Possibilities for interactive animation elements on web browsers;2023 21st International Conference on Emerging eLearning Technologies and Applications (ICETA);2023-10-26

2. Determining the Activity of Students Through the Elements of Gamification;International Journal of Engineering Pedagogy (iJEP);2023-10-25

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