Publisher
Springer Berlin Heidelberg
Reference48 articles.
1. Barut, O., Haciomeroglu, M., Sezer, E.A.: Combining GPU-generated linear trajectory segments to create collision-free paths for real-time ambient crowds. Graph. Models 99, 31–45 (2018)
2. Bleiweiss, A.: Multi agent navigation on the GPU. White paper, GDC, vol. 9 (2009)
3. Lecture Notes in Computer Science;J Charlton,2019
4. Charlton, J., Maddock, S., Richmond, P.: Two-dimensional batch linear programming on the GPU. J. Parallel Distrib. Comput. 126, 152–160 (2019)
5. Richmond, P.: Flame GPU technical report and user guide. Department of Computer Science Technical Report CS-11-03, University of Sheffield (2011)
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献