An analysis of students’ gaming behaviors in an intelligent tutoring system: predictors and impacts

Author:

Muldner Kasia,Burleson Winslow,Van de Sande Brett,VanLehn Kurt

Publisher

Springer Science and Business Media LLC

Subject

Computer Science Applications,Human-Computer Interaction,Education

Reference68 articles.

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3. Arroyo I., Woolf  B.: Inferring learning and attitudes from a Bayesian network of log file data. In: Proceedings of the 12th International Conference on Artificial Intelligence in Education (AIED’05), Amsterdam, Netherlands, pp. 33–40 (2005)

4. Arroyo, I., Ferguson, K., Johns, J., Dragon, T., Meheranian, H., Fisher, D., Barto, A., Mahadevan, S., Woolf, B.: Repairing disengagement with non-invasive interventions. In: Proceedings of the 13th International Conference on Artificial Intelligence in Education (AIED’07), Los Angeles, United States, pp. 195–202 (2007)

5. Baker, R.: Is gaming the system state-or-trait? educational data mining through the multi-contextual application of a validated behavioral model. In: Proceedings of the Workshop on Data Mining for User Modeling, Corfu, Greece, pp. 76–80 (2007)

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