Speech Acts in a Dialogue Game Formalisation of Critical Discussion

Author:

Visser Jacky

Publisher

Springer Science and Business Media LLC

Subject

Linguistics and Language,Philosophy

Reference51 articles.

1. Austin, L.J. 1962. How to do things with words. Oxford: Clarendon Press.

2. Barth, E.M., and E.C.W. Krabbe. 1982. From axiom to dialogue: A philosophical study of logics and argumentation. Berlin: Walter de Gruyter.

3. Bex, F., J. Lawrence, M. Snaith, and C.A. Reed. 2013. Implementing the Argument Web. Communications of the ACM 56(10): 66–73.

4. Budzynska, K., M. Janier, J. Kang, C. Reed, P. Saint-Dizier, M. Stede, and O. Yaskorska. 2014. Towards argument mining from dialogue. In Computational models of argument, Proceedings of COMMA 2014, ed. S. Parsons, N. Oren, C. Reed, and F. Cerutti, 185–196. Amsterdam: IOS Press.

5. Dung, P.M. 1995. On the acceptability of arguments and its fundamental role in nonmonotonic reasoning, logic programming and n-person games. Artificial Intelligence 77(2): 321–357.

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1. Managing the Complexity of Dialogues in Context: A Data-Driven Discovery Method for Dialectical Reply Structures;Argumentation;2021-01-19

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3. A Critical Discussion Game for Prohibiting Fallacies;Logic and Logical Philosophy;2017-07-26

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