Dynamic Skinning for Popping Dance
Author:
Publisher
Springer Berlin Heidelberg
Link
http://link.springer.com/content/pdf/10.1007/11872320_33
Reference12 articles.
1. Aubel, A.: Anatomically-based human body deformations. Ph.D Thesis No. 2573, EPFL (2002)
2. Chadwick, J.E., Haumann, D.R., Parent, R.E.: Layered construction for deformable animated characters. ACM Computer Graphics 23, 243–252 (1989)
3. James, D.L., Pai, D.K.: DyRT: Dynamic response textures for real time deformation simulation with graphics hardware. ACM Transactions on Graphics 21, 582–585 (2002)
4. Kry, P.G., James, D.L., Pai, D.K.: Eigenskin: Real time large deformation character skinning in hardware. In: ACM SIGGRAPH Symposium on Computer Animation, pp. 153–160 (2002)
5. Lewis, J.P., Cordner, M., Fong, N.: Pose space deformations: A unified approach to shape interpoalation and skeleton-driven deformation. In: Proceedings of ACM SIGGRAPH, pp. 165–172 (2000)
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