Affiliation:
1. University of British Columbia
Abstract
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with
negligible main CPU costs.
This is achieved using a
Dy
namic
R
esponse
T
exture,
or
DyRT,
that can be mapped onto any conventional animation as an optional rendering stage using commodity graphics hardware. The DyRT simulation process employs precomputed modal vibration models excited by rigid body motions. We present several examples, with an emphasis on bone-based character animation for interactive applications.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Cited by
67 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献