Understanding the relationship between computational thinking and computational participation: a case study from Scratch online community
Author:
Funder
National Natural Science Foundation of China
Shanghai Technology Innovation Action Plan
Publisher
Springer Science and Business Media LLC
Subject
Education
Link
https://link.springer.com/content/pdf/10.1007/s11423-021-10021-8.pdf
Reference44 articles.
1. Aivaloglou, E., & Hermans, F. (2016). How kids code and how we know: An exploratory study on the scratch repository. In: Proceedings of the 2016 ACM Conference on International Computing Education Research, ACM, ICER ’16, pp 53–61, https://doi.org/10.1145/2960310.2960325.
2. Aivaloglou, E., Hermans, F., Moreno-León, J., & Robles, G. (2017). A dataset of scratch programs: Scraped, shaped and scored. In Proceedings of the 14th international conference on mining software repositories, IEEE Press, pp 511–514.
3. Amanullah, K., & Bell, T. (2019). Analysis of progression of scratch users based on their use of elementary patterns. In: 2019 14th International Conference on Computer Science & Education (ICCSE), IEEE, pp 573–578.
4. Bandura, A. (2008). Observational learning. The International Encyclopedia of Communication.
5. Bandura, A., & Walters, R. H. (1977). Social learning theory (Vol. 1). Prentice-hall.
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