Computer-supported collaboration: simulation-based training using LEGO®

Author:

Bonneau Claudine,Bourdeau SimonORCID

Publisher

Springer Science and Business Media LLC

Subject

Education

Reference72 articles.

1. Ackermann, E., Gauntlett, D., & Weckstrom, C. (2009). Defining systematic creativity. Billund: LEGO Learning Institute.

2. Anderson, L. W., Krathwohl, D. R., Airasian, P. W., Cruikshank, K. A., Mayer, R. E., Pintrich, P. R., …Wittrock, M. C. (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives (abridged ed.). White Plains, NY: Longman.

3. Argyris, C. (2002). Double-loop learning, teaching, and research. Academy of Management Learning & Education,1(2), 206–218.

4. Bacharach, S., & Cook, R. T. (2017). Introduction: Play well, philosophize well! In R. T. Cook & S. Bacharach (Eds.), Lego ®and philosophy: Constructing reality brick by brick (pp. 1–3). Hoboken, NJ: Wiley Blackwell.

5. Bateson, P., & Martin, P. (2013). Play, playfulness, creativity and innovation. Cambridge: Cambridge University Press.

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