Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review
Author:
Funder
Fundación Conchita Rábago
Instituto de Salud Carlos III
Publisher
Springer Science and Business Media LLC
Subject
Developmental and Educational Psychology
Link
https://link.springer.com/content/pdf/10.1007/s10803-021-04934-9.pdf
Reference56 articles.
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2. Antão, J., Abreu, L. C., Barbosa, R., Crocetta, T. B., Guarnieri, R., Massetti, T., Antunes, T., Tonks, J., & Monteiro, C. (2020). Use of augmented reality with a motion-controlled game utilizing alphabet letters and numbers to improve performance and reaction time skills for people with autism spectrum disorder. Cyberpsychology, behavior and social networking, 23(1), 16–22. https://doi.org/10.1089/cyber.2019.0103
3. Baker, M. J. (2000). Incorporating the thematic ritualistic behaviors of children with autism into games: Increasing social play interactions with siblings. Journal of Positive Behavior Interventions, 2, 66–84.
4. Beaumont, R., Walker, H., Weiss, J., & Sofronoff, K. (2021). Randomized controlled trial of a video gaming-based social skills program for children on the autism spectrum. Journal of autism and developmental disorders. https://doi.org/10.1007/s10803-020-04801-z
5. Ben-Sasson, A., Lamash, L., & Gal, E. (2013). To enforce or not to enforce? The use of collaborative interfaces to promote social skills in children with high functioning autism spectrum disorder. Autism, 17(5), 608–622. https://doi.org/10.1177/1362361312451526
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