Digital motor intervention effects on motor performance of individuals with developmental disabilities: a systematic review

Author:

Corey J.12,Tsai J. M.23,Mhadeshwar A.2,Srinivasan S.456ORCID,Bhat A.123ORCID

Affiliation:

1. Biomechanics & Movement Science Program University of Delaware Newark DE USA

2. Department of Physical Therapy University of Delaware Newark DE USA

3. Interdisciplinary Neuroscience Graduate Program, Department of Psychological and Brain Sciences University of Delaware Newark DE USA

4. Physical Therapy Program, Department of Kinesiology University of Connecticut Storrs CT USA

5. Institute for Collaboration on Health, Intervention, and Policy (InCHIP) University of Connecticut Storrs CT USA

6. The Institute for the Brain and Cognitive Sciences (IBACS) University of Connecticut Storrs CT USA

Abstract

AbstractBackgroundIndividuals (i.e. children/young adults) with developmental disabilities (DDs) and intellectual disabilities (IDs) often display a variety of physical and motor impairments. It is well known that participation in motor activities can positively impact the development of children's cognitive and social skills. Recently, virtual and digital technologies (e.g. video conferencing applications, virtual reality and video gaming) have been increasingly used to promote better physical/motor outcomes. The efficacy of digital technologies in improving motor outcomes for those with DD/ID varies depending on the technology and population, and the comparative effects of various technologies are unknown. The aim of our study is to conduct a systematic review to comprehensively examine the quantitative and qualitative results of current studies reporting the efficacy of digitally based motor interventions on motor outcomes in individuals with DD/ID.MethodsLiterature published from 1900 to 2024 was searched in four health sciences databases: PubMed, PsycINFO, Scopus and CINAHL. Articles that examined the effects of gross motor/physical activity training using technologies such as exergaming (i.e. exercise through video gaming such as the Wii and Xbox Kinect), virtual reality or telehealth video conferencing applications (i.e. Zoom, Webex or mobile health apps) on the standardised or game‐specific gross motor performance of individuals with DD/ID diagnoses that do not typically experience significant walking challenges using experimental or quasi‐experimental study designs were included. Thirty relevant articles were retrieved from a search of the databases PubMed (914), PsycINFO (1201), Scopus (1910) and CINAHL (948).ResultsOur quantitative synthesis of this published literature suggests strong and consistent evidence of small‐to‐large improvements in motor skill performance following digital movement interventions.ConclusionsOur review supports the use of digital motor interventions to support motor skill performance in individuals with DD without ID. Digital technologies can provide a more engaging option for therapists to promote motor skill development in individuals with DD or for caregivers to use as an adjunct to skilled therapy.

Funder

Delaware Biotechnology Institute

National Institutes of Health

University of Connecticut

Publisher

Wiley

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