Toward emotional interactive videogames for children with autism spectrum disorder

Author:

Baldassarri Sandra,Passerino Liliana,Ramis Silvia,Riquelme Inma,Perales Francisco J.ORCID

Publisher

Springer Science and Business Media LLC

Subject

Computer Networks and Communications,Human-Computer Interaction,Information Systems,Software

Reference47 articles.

1. Rivière, A.: El desarrollo y la educación del niño autista. In: C. Coll, J. Palacios, A. Marchesi (orgs.) Desarrollo Psicológico y Educación: necesidades educativas especiales y aprendizaje escolar, III. Alianza Editorial (1993)

2. Friedrich, E.V.C., Suttie, N., Sivanathan, A., Lim, T., Louchart, S., Pineda, J.A.: Brain–computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum. Front. Neuroeng. 1, 15–21 (2014). https://doi.org/10.3389/fneng.2014.00021

3. Tomasello, M.: The Cultural Origins of Human Cognition. Harvard University Press, Harvard (1999)

4. Baron-Cohen, S.: From attention-goal psychology to belief-desire psychology: The development of a theory of mind and this dysfunction. In: Baron-Cohen, S., Tager-Flusberg, H., Cohen, D.J. (eds.) Understanding Other Minds: Perspectives from Autism. Oxford University Press, New York (1993)

5. Piper, A., O’Brien, E., Morris, M., Winograd T.: SIDES: a cooperative tabletop computer game for social skills development. In: 20th Conference on Computer Supported Cooperative Work, pp 1–10 (2006)

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