Building Systems from Scratch: an Exploratory Study of Students Learning About Climate Change

Author:

Puttick GillianORCID,Tucker-Raymond Eli

Funder

National Science Foundation

Publisher

Springer Science and Business Media LLC

Subject

General Engineering,Education

Reference80 articles.

1. Adams, J. & Webster, A. (2012). What do students learn about programming from game, music and storytelling projects? Proceedings of the 43 rd ACM technical symposium on Computer Science Education. New York: Association for Computing Machinery.

2. Ashcraft, C., Eger, E., & Friend, M. (2012). Girls in it: the facts. Report of the National Center for Women and Technology, Boulder CO, Retrieved November 30 2014, from https://www.ncwit.org/sites/default/files/.../girlsinit_thefacts_fullreport2012.pdf .

3. Aydin, E. (2005). The use of computers in mathematics education: a paradigm shift from “computer assisted instruction” towards “student programming.” The Turkish Online Journal of Educational Technology 4, NP.

4. Barron, B. (2004). Learning ecologies for technological fluency: gender and experience differences. Journal of Educational Computing Research, 31(1), 1–36. https://doi.org/10.2190/1N20-VV12-4RB5-33VA .

5. Basawapatna, A., Koh, K. & Repenning, A. (2010). Using scalable game design to teach computer science from middle school to graduate school. Annual Conference on Innovation and Technology in Computer Science Education, 224–228.

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