The Effect of a Pedagogical STEAM Model on Students’ Project Competence and Learning Motivation
Author:
Funder
Ministry of Science and Technology, Taiwan
Publisher
Springer Science and Business Media LLC
Subject
General Engineering,Education
Link
http://link.springer.com/content/pdf/10.1007/s10956-020-09885-x.pdf
Reference37 articles.
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3. Chalmers, C., Carter, M., Cooper, T., & Nason, R. (2017). Implementing “big ideas” to advance the teaching and learning of science, technology, engineering, and mathematics (STEM). International Journal of Science and Mathematics Education, 15(1), 25–43. https://doi.org/10.1007/s10763-017-9799-1
4. Chen, C. S., & Lin, J. W. (2019). A practical action research study of the impact of maker-centered STEM-PjBL on a rural middle school in Taiwan. International Journal of Science and Mathematics Education, 17, 85–108. https://doi.org/10.1007/s10763-019-09961-8
5. Chien, Y. H., & Chu, P. Y. (2018). The different learning outcomes of high school and college students on a 3D-Printing STEAM engineering design curriculum. International Journal of Science and Mathematics Education, 16(6), 1047–1064. https://doi.org/10.1007/s10763-017-9832-4
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