Enactive appropriation

Author:

Flint Tom,Turner Phil

Publisher

Springer Science and Business Media LLC

Subject

Artificial Intelligence,Human-Computer Interaction,Philosophy

Reference47 articles.

1. 2Player (2012) Minecraft: the story of Minecraft video online available from http://www.minecraftstoryofmojang.com . Accessed 18 Oct 2014

2. Akah B and Bardzell S (2010) Empowering products: personal identity through the act of appropriation. Proceedings of CHI 2010, pp 4021–4026

3. Ameel L, Tani S (2011) Everyday aesthetics in action: parkour eyes and the beauty of concrete walls. Emot Space Soc 9(3):1–10

4. Bannon L, Bødker S (1991) Beyond the interface: Encountering artifacts in use. In: Carroll JM (ed) Designing interaction: psychology at the human–computer interface. CUP, Cambridge, pp 227–253

5. Belin A, Prié Y (2012) DIAM : towards a model for describing appropriation processes through the evolution of digital artifacts. Proceedings of DIS ‘12: proceedings of the designing interactive systems conference 2012, Newcastle, UK, pp 645–654, 11–15 June 2012

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