Publisher
Springer Science and Business Media LLC
Subject
Artificial Intelligence,Human-Computer Interaction,Philosophy
Reference47 articles.
1. 2Player (2012) Minecraft: the story of Minecraft video online available from http://www.minecraftstoryofmojang.com . Accessed 18 Oct 2014
2. Akah B and Bardzell S (2010) Empowering products: personal identity through the act of appropriation. Proceedings of CHI 2010, pp 4021–4026
3. Ameel L, Tani S (2011) Everyday aesthetics in action: parkour eyes and the beauty of concrete walls. Emot Space Soc 9(3):1–10
4. Bannon L, Bødker S (1991) Beyond the interface: Encountering artifacts in use. In: Carroll JM (ed) Designing interaction: psychology at the human–computer interface. CUP, Cambridge, pp 227–253
5. Belin A, Prié Y (2012) DIAM : towards a model for describing appropriation processes through the evolution of digital artifacts. Proceedings of DIS ‘12: proceedings of the designing interactive systems conference 2012, Newcastle, UK, pp 645–654, 11–15 June 2012
Cited by
10 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献