Virtualizing the real: a virtual reality contemporary sculpture park for children
Author:
Affiliation:
1. School of Computing, Edinburgh Napier University, Edinburgh, UK
2. Faculty of Technology, University of Sunderland, Sunderland, UK
Publisher
Informa UK Limited
Subject
Computational Theory and Mathematics,Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Arts and Humanities (miscellaneous)
Link
https://www.tandfonline.com/doi/pdf/10.1080/14626268.2018.1511601
Reference17 articles.
1. Andrade, Bruno Amaral de, Ítalo Sousa de Sena, and Ana Clara Mourão Moura. 2016. “Tirolcraft: The Quest of Children to Playing the Role of Planners at a Heritage Protected Town”. In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 825–35. Lecture Notes in Computer Science. Springer, Cham. doi:10.1007/978-3-319-48496-9_66.
2. The role of children in the design of new technology
3. Enactive appropriation
4. Neogeography and Preparedness for Real-to-Virtual World Knowledge Transfer: Conceptual Steps to Minecraft Malta
5. Jang, Sung-A, Kyouseok Baik, and Kwang Hee Ko. 2016. “Muru in Wonderland: An Immersive Video Tour with Gameful Character Interaction for Children”. In Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems, 173–176. DIS ‘16 Companion. New York, NY, USA: ACM. doi:10.1145/2908805.2909417.
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