Formative Design and Development of a Three-Dimensional Collaborative Virtual Learning Environment Through Learning Experience Design Methods

Author:

Glaser NoahORCID,AlZoubi Dana,Earnshaw Yvonne,Shaffer Elisa L.,Yang Mohan

Publisher

Springer Science and Business Media LLC

Subject

General Medicine

Reference65 articles.

1. Advanced Learning Technologies Studio. (2022). Project PHoENIX [virtual reality software]. Copyright 2022 University of Florida.

2. Ainsworth, S. (2018). Multiple representations and multimedia learning. In F. Fischer, C. E. Hmelo-Silver, S. R. Goldman, & P. Reimann (Eds.) International Handbook of the Learning Sciences (1st ed.) https://doi.org/10.4324/9781315617572-10

3. Allen, M. W. & Sites, R. (2012). Leaving ADDIE for SAM: An agile model for developing the best learning experiences. Association for Talent Development.

4. Bangor, A., Kortum, P. T., & Miller, J. T. (2008). An empirical evaluation of the system usability scale. International Journal of Human-Computer Interaction, 24(6), 574–594. https://doi.org/10.1080/10447310802205776

5. Beckem, J. M., & Watkins, M. (2012). Bringing life to learning: Immersive experiential learning simulations for online and blended courses. Journal of Asynchronous Learning Networks, 16(5), 61–70.

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