Revisiting multimedia learning design principles in virtual reality-based learning environments for autistic individuals
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Link
https://link.springer.com/content/pdf/10.1007/s10055-023-00856-2.pdf
Reference90 articles.
1. Adams NC, Jarrold C (2012) Inhibition in autism: Children with autism have difficulty inhibiting irrelevant distractors but not prepotent responses. J Autism Dev Disord 42(6):1052–1063. https://doi.org/10.1007/s10803-011-1345-3
2. Alfalah SF (2018) Perceptions toward adopting virtual reality as a teaching aid in information technology. Educ Inf Technol 23(6):2633–2653. https://doi.org/10.1007/s10639-018-9734-2
3. Atkinson RK, Derry SJ, Renkl A, Wortham D (2000) Learning from examples: instructional principles from the worked examples research. Rev Educ Res 70(2):181–214. https://doi.org/10.3102/00346543070002181
4. Baron-Cohen S (1997) Mindblindness: an essay on autism and theory of mind. MIT Press, Cambridge
5. Baron-Cohen S (2009) Autism: the empathizing–systemizing (E-S) theory. Ann N Y Acad Sci 1156(1):68–80. https://doi.org/10.1111/j.1749-6632.2009.04467.x
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1. Learning experience design of verbal prompts in virtual reality-based training for autistic children;Research in Learning Technology;2024-03-07
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