Abstract
AbstractMakerspaces are an area that is of increasing interest in education. While studies exist about makerspaces in tertiary education, not many studies have explored makerspaces in primary and secondary education. The current study focuses on pupils’ motivation and engagement in makerspace activities—digital fabrication and physical computing—in the context of a primary school, using the Activity Theory as its theoretical framework. The study follows an explanatory sequential mixed methods design. Primary school pupils participated in a six-week design-based makerspace programme in a Fablab and a school computer lab, and they completed a survey and participated in focus group discussions afterwards. Both quantitative and qualitative findings showed that pupils perceive maker activities as being motivating (in terms of perceived ease of use, perceived usefulness, interest/enjoyment, satisfaction) and engaging (in terms of behavioural, cognitive, emotional, and social engagement). The Activity Theory provides further insights on how motivation and engagement in makerspaces relate to the components of the activity system. The study advocates for the use of maker activities in the primary classroom. Implications on educational practices and future research are discussed.
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Education
Reference70 articles.
1. Adler-Beléndez, D., Hoppenstedt, E., Husain, M., Chng, E., & Schneider, B. (2021). How are 21st century skills captured in makerspaces? A review of the literature. In Proceedings of the FabLearn 2020 - 9th Annual Conference on Maker Education (FabLearn '20) (pp. 40–45). New York: Association for Computing Machinery. https://doi.org/10.1145/3386201.3386214
2. Al-Huneini, H., Walker, S. A., & Badger, R. (2020). Introducing tablet computers to a rural primary school: An Activity Theory case study. Computers & Education, 143, 103648.
3. Amiel, T., & Reeves, T. C. (2008). Design-based research and educational technology: Rethinking technology and the research agenda. Journal of Educational Technology & Society, 11, 29–40.
4. Anderson, T., & Shattuck, J. (2012). Design-based research: A decade of progress in education research? Educational Researcher, 41(1), 16–25.
5. Barba, E., & Chancellor, S. (2015). Tangible media approaches to introductory computer science (pp. 207–212). ACM Press.
Cited by
8 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献