1. Banks, D. A. (2006). Audience response systems in higher education: Applications and cases. London: Information Science Publishing.
2. Basili, V. R. (1992). Software modeling and measurement: The goal/question/metric paradigm. Technical Report CS-TR- 2956, Department of Computer Science, University of Maryland. Retrieved from
http://hdl.handle.net/1903/7538
.
3. Black, P., & Wiliam, D. (1998). Assessment and classroom learning. Assessment in Education: Principles, Policy & Practice, 5(1), 7–74.
https://doi.org/10.1080/0969595980050102
.
4. Bodnar, C. A., Anastasio, D., Enszer, J. A., & Burkey, D. D. (2016). Engineers at play: Games as teaching tools for undergraduate engineering students. Journal of Engineering Education, 105(1), 147–200.
https://doi.org/10.1002/jee.20106
.
5. Brannan, K. P., Hajduk, E. L., & Murden, J. A. (2010). The use of clickers in summer undergraduate civil engineering courses. In B. Bernal (Ed.), Proceedings of the 2010 ASEE Southeastern Section Conference, Blacksburg, Virginia: Virginia Polytechnic Institute and State University.