Scaffolding Computational Thinking Through Block Coding: A Learner Experience Design Study
Author:
Funder
National Science Foundation
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Human-Computer Interaction,Education,Mathematics (miscellaneous)
Link
https://link.springer.com/content/pdf/10.1007/s10758-022-09636-4.pdf
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3. Angeli, C., & Giannakos, M. (2020). Computational thinking education: issues and challenges. Computers in Human Behavior, 105, 106185. https://doi.org/10.1016/j.chb.2019.106185.
4. Annetta, L. A., Minogue, J., Holmes, S. Y., & Cheng, M. T. (2009). Investigating the impact of video games on high school students’ engagement and learning about genetics. Computers & Education, 53(1), 74–85. https://doi.org/10.1016/j.compedu.2008.12.020.
5. Armoni, M., Meerbaum-Salant, O., & Ben-Ari, M. (2015). From scratch to “real” programming. ACM Transactions in Computing Education, 14(4), 1–15. https://doi.org/10.1145/2677087.
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