Author:
Andujar Marvin,Nijholt Anton,Gilbert Juan E.
Publisher
Springer International Publishing
Reference17 articles.
1. AISC;M Andujar,2017
2. Blum, L., Wetzel, R., McCall, R., Oppermann, L., Broll, W.: The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In: Proceedings of the Designing Interactive Systems Conference, pp. 711–720. ACM, June 2012
3. Buddharaju, P., Lokanathan, Y.: Mobile exergaming: exergames on the go. In: Proceedings of the International Workshop on Mobile Software Engineering and Systems, pp. 25–26. ACM, May 2016
4. Cochrane, T., Jones, S., Kearney, M., Farley, H., Narayan, V.: Beyond Pokémon Go: mobile AR & VR in education. In: Proceedings of ASCILITE, pp. 136–137 (2016)
5. Dorward, L.J., Mittermeier, J.C., Sandbrook, C., Spooner, F.: Pokémon Go: benefits, costs, and lessons for the conservation movement. Conserv. Lett. 10, 160–165 (2017)
Cited by
7 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献